It could also be used to track the four-year cycle of athletic games which was similar to an Olympiad, the cycle of the ancient Olympic Games. The Antikythera mechanism ( / ˌ æ n t ɪ ˈ k ɪ θ ɪər ə/ AN-tih- KIH-ther-ə) is an Ancient Greek hand-powered orrery, described as the oldest known example of an analogue computer used to predict astronomical positions and eclipses decades in advance. You should always use the weapons you like the most and/or have the most fun with.The Antikythera mechanism (fragment A – front and rear) visible is the largest gear in the mechanism, approximately 13 centimetres (5.1 in) in diameter. However, if all of this is new to you, this is how you can use these values to your advantage. Seasoned PVP players have a good understanding of the current PVP meta, and by extension, TTK values. That’s why shotguns and sniper rifles are so widely used.įor that reason, we prefer to keep those types of weapons out of this review. However, the vast majority of Special and Heavy weapons used in PVP can one-shot kill any guardian. Mercules’ original Google sheet includes data and TTK values for every weapon in the game, including Special and Heavy ammo weapons and Exotics. What about Special and Heavy weapons’ TTKs? In conclusion, you want to take into account TTK values, crit percentages, and overall stats, and chose a weapon according to your playstyle. A weapon with a slow TTK and low ease of use will barely see any: Precision frame Scout rifles are the perfect example.īut what exactly does “ease of use mean”? As Mercules puts it:Įase of use is a combination of a weapon’s optimal crit percentage and its numerical stats such as stability, range, aim assist, zoom, etc.A weapon with a fast TTK but low ease of use (i.e, offering little forgiveness) might only work in the hands of a skilled player: Redrix’s Broadsword comes to mind.A weapon with a fast TTK and easy to use will instantly become meta and will be used by many: 600 RPM Auto rifles are the perfect example right now.Generally, these weapons are the most used because they are the most powerful/efficient. What does Meta even mean? Meta refers to the most used weapons for a particular activity. A good combination of both is what defines the best PVP weapons in Destiny 2. The game’s meta itself is determined by both TTK (lethality) and ease of use (forgiveness). Equally important is a weapon’s ease of use. It would be a mistake to look solely at TTK values. That said, some Exotics can have significantly lower TTK figures, which is why we also cover the most requested Exotics below: No Time to Explain TTK:Īnd finally, while not technically an Exotic, the Messenger Pulser rifle has one of the best perks in the entire game: Desperado TTK: The TTK for most Exotic primary weapons is covered in the chart above as most Exotics share the same base damage profile as their Legendary counterparts. Burst Rate of Fire weapons: Īgain, there’s no reason why you’d want to put yourself through using these formulas, but these work for Destiny 2 and for any other modern FPS for that matter.Constant Rate of Fire weapons: (Shots to kill – 1) * (60sec /Game Rate of Fire).There’s absolutely no reason why you’d want to do this yourself as Mercules already does it for you, but if you ever wanted to calculate TTK values yourself, these are the formulas you can use. To use it, you’ll need to create a copy of the Google sheet for yourself. Opponent Resiliency Tier (from 1 to 10).That tool is the closest you’ll find to a Destiny 2 TTK Calculator and it allows you to set: Here you can see the different TTK values in seconds for primary weapons from best to worst:ĩ9% of your needs should be covered with the TTK table above, but if you want to dive deeper into a specific weapon and/or situation, you can use this TTK Comparison Tool. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular).Auto rifles, submachine guns, and pulse rifles may sometimes take one or two extra shots to kill someone, depending on rounding errors in the displayed numbers.All Times-to-Kill are calculated using a player HP of 192, roughly equivalent to Tier 6 Resilience.Mercules is a Gameplay Specialist at Bungie and creator of the extremely useful Destiny Massive Breakdowns TTK comparison tool.Īlways keep these in mind when reading these TTK values: High aim assist, low stability & handlingĮxcellent aim assist, low stability & handlingĮxcellent range & aim assist, low handlingĪ big thank you to Mercules for helping us put together this post. Excellent range, low handling and stabilityĮxcellent aim assist & handling, low range
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